The screen showing the final standings displayed a placement number on a circle, rather than a trophy.The music for finishing a race was again reused for the final standings screen, though pitched up. Many sound assets were taken from Mario Kart Wii, including the music for the character-selection menu, the "final lap" stinger, race finish, and the results screen.As for the music, the organ heard in the right ear was noticeably louder. There were also no Frogoons in the later jungle area, and the Screaming Pillars seen towards the end of the track were motionless. The bridge after the Tiki Goons lacked guardrails. For instance, there was an additional DK Barrel in the second turn leading to the red bouncy flower, and the area with tree roots inhabited the first row of Item Boxes instead of coins. DK Jungle had many slight differences. The coin placement in the pier of Cheep Cheep Lagoon was different, and there were no Sidesteppers in the cave.Additionally, there were more coins in the first turn before the cave, and the coin placement near the boulder area was different. Several ramps in Rock Rock Mountain were not present.In the final version, the wingless version is shown. In the item roulette, the Spiny Shell was shown with wings, despite lacking them when in use.Races in the demo were two laps instead of three.The design layout of Rock Rock Mountain was different, having a few more trees than in the final release.The Dash Panels were rainbow-colored, similarly to Mario Kart Wii's Dash Panels.The pipes at Mario Circuit had different colors.As a result, both Wuhu Loop and Mario Circuit did not have ramps seen in the final release. Trick ramps were not implemented, as tricks were not yet confirmed to make a return from Mario Kart Wii.Rock Rock Mountain and Mario Circuit did not have Glide Ramps.1.4 Nintendo Press Conference 2011 FootageĮarly builds E3 2010 demo.
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