It will still be a tough journey to Beta, but with Backers and supporters like you, we’re well-armed for the road ahead. The build continues to overcome the many challenges we set before it, and our tests have been going well, showing off the beginnings of what our game will be able to do. As always, this is one of our sensible, careful Stretch Goals, being mindful not to overdo it, in line with our fifteenth Foundational Principle. We’re really looking forward to achieving this goal, as it means real good things for the studio. Our latest Stretch Goal, " Send More Programmers!", is still moving along nicely, as Mark would say. Additionally, the massive document with lots and lots of detail on our system will be coming out soon, so watch for that! You may have also heard that we plan to have a deep crafting system in our game! We’ve revealed a document that gives something of an overview on how it will work, and Mark spent some time answering questions in yesterday’s reveal stream. So things will continue getting better and better and more like the game we all want to see! Bots which, by the way, are even more resource-intensive than the average player. We did that again today, and fun was had by all (videos here and here)! And, as the engineers keep reminding us, “we have not yet begun to optimize!” On top of that, during one of our impromptu tests over the last month we hit 3K Backers and Bots in a small area. We’ve made some big strides in the performance of our game, as you may have seen yesterday in the stream showing the game's impressive performance even with over 600 Backers and Bots in a dense pine forest. ![]() You can read more about the updates over the past year in the Tech Central and State of the Build articles below! (Camelot Unchained Building Environment) update. The past month has seen a number of improvements to the build of Camelot Unchained, from performance to stability to some new pretties, and a great big C.U.B.E. Read on, and please enjoy this, the seventeenth issue of Unveiled. It’s always a pleasure to put together this great big collection of articles, updates, art, news, lore, and other interesting stuff related to Camelot Unchained, so thanks for taking the time to look at it. This also marks the first complete year of monthly issues of Unveiled. The support and interest of our Backers, whether in the detailed crafting system Mark has been working on, the combatant classes, or in anything else we do, really are what make development of Camelot Unchained™ worthwhile. ![]() We’re really pushing toward fulfilling our promise of large-scale battles! Thanks to those of you who were able to show up to watch us live, and to everyone who watched the videos afterwards. In the office, we’re still amped up from the fun times we had putting out the class reveals, not to mention the other excellent fun we’ve had with livestreams! If you didn’t see it, during yesterday’s crafting reveal and update stream we crammed over 600 Backers and Bots into a small area of dense pine forest with good performance. ![]() push with tons of improvements, which you can read about later in the newsletter. This month alone saw significant performance upgrades, some initial concepts added to the U.I., and a great big C.U.B.E. As this year of development comes to a close, we’re looking forward to the next, and the mood in the office is one of determination, looking forward to the march toward Beta 1. The past twelve months have been filled with ups and downs, obstacles overcome, and good fun in a game build that gets better and better all the time. It’s been a good month to end a great year here at City State Entertainment™. Perhaps someone is using our procedurally generated terrain system in real life, and has conquered a capture point to change the terrain all around us to match a warmer climate? We hear that some of our Backers “down under” are dealing with even warmer weather than normal thanks to El Niño! Here, the unseasonable warmth of the last couple weeks has given us rain instead of snow in beautiful downtown Fairfax, VA. Happy holidays, happy new year, and happy warm days of winter to those in this part of the world. Unveiled: Camelot Unchained Newsletter #17 Unveiled: Camelot Unchained Newsletter #17 - City State Entertainment
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